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Caverns of Evil
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Devlog
Resurected...?
February 20, 2023
by
JaredBGreat
Its been almost a year since my poor planning for backing up a project of this size plus a hard drive error led to an end to development that had become way too frustrating. I finally managed to recov...
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More, but exhaustion...
March 28, 2022
by
JaredBGreat
1
I'm reducing the price here and on Steam because there are some bugs I really don't think I can fix at this point. Its a fun game, but I can't charge what I was with a bug that occasionally freezes al...
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Music is Here!
March 21, 2022
by
JaredBGreat
1
##music, ##soundtrack
OK, version 1.1.4 involves just one thing, the addition of a soundtrack. Yes, I do have an original soundtrack, too (there are advantages to have more interests than you can keep up with). Most of the...
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Settings, anyone?
March 21, 2022
by
JaredBGreat
1
* Added an options page for configuring sound, graphics, and input sensitivity * Pure melee mobs are less consistently stupid when they can't reach the player (though they are sometimes still quite st...
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Its getting Steamy in here...
March 16, 2022
by
JaredBGreat
1
Within the next few days Caverns of Evil should be on Steam, assuming it passes the review process. Was I ready for this? Have I gone too far too fast? Possibly. The seriousness of setting up and acti...
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Another "Last" Update (bug fix)
March 15, 2022
by
JaredBGreat
1
Fixes a bug where archers kept there hit boxes after dying, becoming obstacles...
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One Last Fix
March 13, 2022
by
JaredBGreat
1
While this is basically done -- adding much more would make the file size too big for Itch. However, there were some bug fixes and improvements that were lost the last time the t-pose-on-death bug cam...
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Release...I guess? The end? Maybe...?
March 07, 2022
by
JaredBGreat
2
OK, I supposedly released this. Admittedly, this was because of a combination of getting tired of working on it and frustration with strange bugs that would appear when updating. Its hard even to say...
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Alpha, and a freeze and major systems / core features
March 03, 2022
by
JaredBGreat
1
Added some art under the start screen and abandoned a lot of plans that crept in as a result of "feature creep" (or just dreaming too big) early in development. I'm now calling this alpha. I don't pla...
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Archer Fix and Better Graphics
February 27, 2022
by
JaredBGreat
* Goblin archers can now move again. * VSync is now enabled on Windows (Linux graphics seems to have done it anyway) * Default graphics setting is now "good" instead of minimal (...and I know I need a...
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Back to Small Patches...?
February 26, 2022
by
JaredBGreat
1
This is likely the last of the small patches, I think. Next time should be an AI overhaul and probably a large increase in mobs. Features include: * Smaller Level Sizes, not getting so huge so fast *...
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Preparing for some Major Changes
February 26, 2022
by
JaredBGreat
1
The updates so far have mostly been small, incremental patches, and that includes the last one. But its time for a shift in that approach, starting with a major AI overhauls, one that will move away f...
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Character Controller Overhaul
February 22, 2022
by
JaredBGreat
1
* More optimized and smoother character control * No more being knocked into the air by mobs * No more getting caught on a 4 inch step * Added game controller / gamepad support (game play only, not UI...
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Did Unity Just Screw Me?! (emergency bug fix)
February 21, 2022
by
JaredBGreat
1
This just fixes a bug where the Wand of Fire would crash the game -- due, apparently, to Unity spontaneously deleting an object reference linking the projectile to the AoE explosion. (Really?! Why?!!!...
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Time for a (very tentative) roadmap / wishlist...
February 18, 2022
by
JaredBGreat
1
The following enhancement are included in this update (hopefully): * Stormbow should no longer ever start out firing when selected * Wand of Fire now has buffed AoE that bends around obstacles in the...
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Getting Closer
February 18, 2022
by
JaredBGreat
1
* Level size now progresses as was intended * Badly place mobs should now be removed * Mobs a slightly less talkative and only are heard if within 64m * Added a loading screen between levels, allowing...
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A Toast to You!
February 15, 2022
by
JaredBGreat
1
* Added toast system to announce item pickup (perhaps other things?) * Fixed bug where player would take damage from non-present pool because the y position dropped a little too low. * Melee attack wh...
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Ice ...bugs
February 13, 2022
by
JaredBGreat
1
Indev 10: Fixed a bug where the player could glitch through walls at corners Added ice physics -- its slippery now Indev 9: Fixed bug with where boom-mob (destrogorgon? destrogon) was not using navmes...
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Better Pathfinding and Animation
February 12, 2022
by
JaredBGreat
1
AI pathfinding has been optimized and somewhat improved Removed some glitchy animations Improved level quality control; it is now completely impossible to get unbeatable levels (very rare before), as...
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Don't spin me right round!
February 11, 2022
by
JaredBGreat
* Collision, with mobs or otherwise, will no longer spin the player character around. * Mobs have more advanced hearing, and can detect gun shots in the same room or by line of sight. * Reinstated abi...
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More Senses for Monsters
January 31, 2022
by
JaredBGreat
* Monsters are now able to hear and feel, and will aggro if touched or if a weapon is used nearby. * Weapon sounds will not disappear when the weapon is put away. * Better detection of the ground, lea...
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Fixed broken archer animations
January 19, 2022
by
JaredBGreat
Fixed broken archer animations...
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Fixed wands and Swords
January 17, 2022
by
JaredBGreat
Wand and sword class weapons now remain in the inventory properly when moving to new level and also work. Nerfed basic goblin to serve better as base level troops...
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