One Last Fix
While this is basically done -- adding much more would make the file size too big for Itch. However, there were some bug fixes and improvements that were lost the last time the t-pose-on-death bug came up (which can only be fixed by deleting everything and copying in a back-up which is always days to weeks out fo date due to the storage needed for the backups).
* Fixed animations, especially for the archer, again.
* The player will not be quite so ammo-starved in later levesl (after 8 is where you'll really notice it).
Not sure about anything else.
This probably is the real last update.
I've said I wan't to learn Unreal Engine -- not just use one engine because it all I know so have no way of knowing if the best thing for the project -- perhaps Caverns of Evil II could be a good learning project for that. Perhaps I could get farther, do better, and maybe put it on steam where my file sizes would seem tiny. But not right away, no, not too soon -- I need a break first, and probably do some other project before another iteration of this idea.
Files
Caverns of Evil
A Fantasy-Themed Action-Roguelite / Retro FPS
Status | Released |
Author | JaredBGreat |
Genre | Shooter, Action |
Tags | 3D, Fantasy, First-Person, FPS, linux, Retro, Roguelike, Singleplayer |
More posts
- Resurected...?Feb 20, 2023
- More, but exhaustion...Mar 28, 2022
- Music is Here!Mar 21, 2022
- Settings, anyone?Mar 21, 2022
- Its getting Steamy in here...Mar 16, 2022
- Another "Last" Update (bug fix)Mar 15, 2022
- Release...I guess? The end? Maybe...?Mar 07, 2022
- Alpha, and a freeze and major systems / core featuresMar 03, 2022
- Archer Fix and Better GraphicsFeb 27, 2022
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