Resurected...?
Caverns of Evil » Devlog
Its been almost a year since my poor planning for backing up a project of this size plus a hard drive error led to an end to development that had become way too frustrating. I finally managed to recover a complete version of the project. Will there be more? Don't know.
For now this does the following:
- New engine version
- Reverts some poorly made changes several versions, removing some bugs (but no real improvements
- Keeps some improvements to level generation
- IMPORTANT: The controls are no longer super janky, but are smooth, accurate, and responsive again. Basically, this means it is playable in a way it wasn't for a while.
Possible future development could include: More monsters, especially harder monsters for later levels; a level 1 loading screen with the backstory; credits and help pages. Other possibilities could be full controller support (it now has partial support) and/or an options pages. A save-and-exist and a campaign mode (its currently has only endless mode) are nice ideas, but less likely.
Files
caverns-of-evil-win.zip 634 MB
Feb 19, 2023
caverns-of-evil-linux.zip 637 MB
Feb 19, 2023
Caverns of Evil
A Fantasy-Themed Action-Roguelite / Retro FPS
Status | Released |
Author | JaredBGreat |
Genre | Shooter, Action |
Tags | 3D, Fantasy, First-Person, FPS, linux, Retro, Roguelike, Singleplayer |
More posts
- More, but exhaustion...Mar 28, 2022
- Music is Here!Mar 21, 2022
- Settings, anyone?Mar 21, 2022
- Its getting Steamy in here...Mar 16, 2022
- Another "Last" Update (bug fix)Mar 15, 2022
- One Last FixMar 13, 2022
- Release...I guess? The end? Maybe...?Mar 07, 2022
- Alpha, and a freeze and major systems / core featuresMar 03, 2022
- Archer Fix and Better GraphicsFeb 27, 2022
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